![max payne 3 gameplay max payne 3 gameplay](http://www.gbase.de/uploads/ci/shots/Cities-XL-2012_b_120165.jpg)
What's interesting at this stage is that there's a range of industries available, including agriculture. You can use this to create American-style strip blocks or rather more spidery formations as you see fit. Almost everything else is simply placed down with the same three clicks, and once you've selected the road formation from the menu, you zone your real estate. The construction is straightforward too: roads are placed with an elegant three-click system, although bridges are ludicrously fiddly to erect.
![max payne 3 gameplay max payne 3 gameplay](https://live.staticflickr.com/7094/7168614755_cda1d06673_b.jpg)
The mechanical processes of putting a city together are solid - the maps are just about large enough, and the terrain can look fairly beautiful on a high-end PC. Ambitious stuff.īut let's start off with the fundamentals: the game as city-builder.
![max payne 3 gameplay max payne 3 gameplay](https://image.jeuxvideo.com/images/jaquettes/00035929/jaquette-cities-xl-2011-pc-cover-avant-g.jpg)
#Max payne 3 gameplay Offline
Cities XL does provide an offline city-building game, but it also offers the player an option of going online and take their city-management escapades into "planet mode", where you populate worlds alongside other players, and take your work into a global economy. The concept is neat, too: the merger of the traditional city-builder - founded and developed by the SimCity games and expanded elsewhere - with the internet. So approaching Cities XL was definitely done with some enthusiasm: a fancy-looking city-builder with some new ideas, it fills a lot left vacant for some time now. I'm not sure quite what it is about them, but the idea of constructing a vast, smelly metropolis somehow grips me, every time. City-building games are, for some reason, always welcome chez Rossignol.